Tag Archives: technology

Free Sprint Tools for the AI Era.

Lern2ern.com

The MIT AI Committee released its report on August 28, 2026. The finding that matters most for teachers is that AI can already produce credible responses to almost any written assignment, including essays, math problems, and design work. The question the report does not answer is what to do about it in a classroom today.

There are three sprints. Each one is a standalone tool. Each one is free. Each one produces a body of student work that AI cannot replicate, because the evidence is hand-made, documented over time, and confirmed in a live interview or a public launch. When the sprint is done, teachers submit the work to Innovation in Education and we upload verified badges to the Lern2ern® platform. The work belongs to the students, not the school and not us.

Here is what each sprint builds.

The Rule-Maker’s Sprint (1,000 XP, 6 badges) runs in the first two weeks of school and is designed for Visual Arts classrooms at middle and high school level. Students study seven artists who set rules for themselves — Andy Goldsworthy, Deborah Butterfield, Kehinde Wiley, Christi Belcourt, Norval Morrisseau, Agnes Martin, Yayoi Kusama* your choice — then set their own rules and make a series of three to five connected artworks that follow them. The sprint closes with a 12-to-15-minute Lerner Interview. The question that confirms the final badge is the same one every creative professional faces eventually: show me the sketch that became this. XP is awarded against the Biggs and Collis SOLO Taxonomy, with the Critical Analysis Badge and the Rule-Maker Capstone Badge together worth 600 XP at the Relational and Extended Abstract levels.

The Graphic Narrative Sprint (2,240 XP, 7 badges) runs across the first semester for Visual Arts and Language Arts classrooms. The principle at the centre of it is A + B + C = D. D belongs to you. Students research a minimum of five existing heroes and five existing villains from diverse sources — comics, mythology, film, animation, history — and synthesise two original characters from that research. The finished characters must be traceable to the research templates in the sketchbook. AI can generate any A, B, or C. Only the student can produce D, because D is the record of choices made over months and confirmed at the badge interview. Semester 1 is fully analog. No AI tools until Semester 2, when students direct AI production tools as authors rather than passengers, with every AI output traceable to a prior hand-drawn original.

The A/B Test Cycle (1,600 XP, 5 badges) is the social-entrepreneurship sprint and it runs independently of the other two. It follows the full entrepreneurship cycle from user persona to public launch to data-based decision. Students build a persona grounded in a specific real person’s real pain, test two versions of a solution with a real crowd under simultaneous conditions, and make a decision grounded in what the data actually says. The Analyse badge (400 XP) is awarded at Extended Abstract level — the highest SOLO level — because making an honest data-based decision and presenting the full project arc to an external audience is genuinely demanding work.

A student who completes all three sprints earns 4,840 XP across 18 badges. That record covers Visual Arts, Language Arts (Media Literacy), Social-Entrepreneurship, and, where the math component is included, mathematical reasoning and data literacy. It is built from sketchbooks, research templates, character sheets, prototypes, feedback forms, launch records, math notebooks, and oral interviews. It is not a grade. It is evidence of what the student can actually do, confirmed by a person, traceable to artifacts, and owned by the student permanently.

The model is straightforward. The sprint tools are free. Teachers download the documentation, run the sprint, and collect the evidence. When the sprint closes, they submit the XP Trackers, sketchbook photographs, interview notes, and launch records to Innovation in Education. We review the work against the Artifact Integrity Test and upload verified badges to the Lern2ern® platform. The badge upload and bespoke customer service operate on a subscription basis. One session of teacher training is all that is needed to launch any of the three sprints.

Bespoke customer service means a person, not a help desk. It means someone who knows the sprint, knows the rubric, and can answer a question about a specific student’s sketchbook.

If you want to run one of these sprints with your class, the starting point is a conversation. Email info@iiedu.ca with your name, school, and which sprint you want to start with. We will send the full documentation and confirm training.

The tools are free. The thinking is the students’. The badge is proof.


Innovation in Education — 16870031 Canada Inc. — iiedu.ca
Lern2ern® — Your work. Your proof. Yours to keep.
QS Reimagine Education Bronze 2021 — Shortlisted, QS Reimagine Education Awards 2025, Nurturing Employability

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Personalized Professional Development: Fostering Creativity in the Classroom

In today’s dynamic educational landscape, the importance of personalized professional development (PD) for teachers cannot be overstated, especially when it comes to fostering creativity in the classroom. Teachers operate in varied scenarios, whether independently or within a school district, and each context presents unique challenges and opportunities. Regardless of the setting, the primary goal remains the same: to enhance the learning experience for students by encouraging creativity and critical thinking.

BOXTA 2008

The local context in which a teacher operates significantly influences their professional development journey. In regions where the education system is aligned with the goals of the government, teachers may find themselves encouraged to pursue PD. Conversely, in areas experiencing defunding and de-professionalization, teachers may struggle to access the resources they need. This disparity underscores the need for a more individualized approach to PD, one that prioritizes the teacher’s personal growth and the creative needs of their students.

Professional development should be viewed as a creative endeavor in itself. For me, PD serves my own learning and creativity, which, in turn, benefits my students. My interest lies in improving the student experience, and I actively seek feedback to guide my efforts. It’s crucial to provide students with opportunities to be creative, both inside and outside the classroom. As educators, we must model this behavior, demonstrating that creativity is a valued and integral part of learning.

To foster a creative classroom environment, teachers should be encouraged to conduct action research and develop innovative solutions to the challenges they encounter. This approach requires adopting a project management mindset, focusing on identifying problems and implementing effective solutions. Participation in initiatives such as the Reimagine Education competition, which provides sophisticated guidelines that can be scaled, exemplifies how teachers can transform their classrooms into incubators of ideas and solutions, with their students and communities.

Classrooms that prioritize creativity become breeding grounds for innovative thinking and problem-solving. School districts that support this vision should act as accelerators, providing funding and professional development to help scale these innovative solutions. Most do not.

Critical thinking is a necessary component of any creative endeavor. Traditional summative evaluations often lack room for improvement, failing to allow for iterative processes that encourage reflection and analysis. This rigid approach can be oppressive, demanding compliance from students without fostering their intrinsic motivation. When students engage in iterative processes, they transition from extrinsic to intrinsic motivation, driven by questions that matter to them. Teachers and mentors play a crucial role in guiding this process, helping students to embrace change and pursue creative solutions.

The concept of homework should be reframed as studying, emphasizing the importance of personalized and differentiated learning. Students need the freedom – the space – to curate their own learning materials, documented through sketchbooks, notebooks, and digital tools. These artifacts become valuable resources that can be digitized and used to inform personalized learning experiences – or sandboxes – which will support their usage of artificial intelligence.

BOXTA 2009

Measuring competencies presents a challenge but is not impossible. In Ontario, for instance, ‘learning skills’ are reported on, highlighting the importance of educating parents and guardians about the value of competencies beyond traditional numeric grades. The current educational climate in Ontario, marked by government defunding, poses significant challenges. Student demographic data, including demographics, absences, and report card marks, are now managed by companies like PowerSchool, owned by private equity firm Bain Capital. These entities (‘Education Leaders’) prioritize cost-cutting measures, such as reducing staffing, hardware purchases, tutoring programs, and teacher salary increases, which ultimately undermines the quality of education. In this context, who are our students actually working for?

To counteract these challenges, teachers must empower students to control and articulate their learning journeys. By teaching students to value their data and use it to inform their learning processes, we can foster a generation of creative and independent thinkers. This shift from education to learning involves engaging students in solving local problems and sharing their solutions globally, facilitated by digital platforms and open-source networks (web3!).

The future of education/learning lies in the intersection of global and local contexts, where personalized learning and creativity are prioritized. Technologies such as Web3 and blockchain will drive this evolution, offering new opportunities for engagement and innovation. Teachers and students should own and share their intellectual property on open-source networks and blockchains, ensuring that knowledge is democratized and accessible to all.

Ultimately, teachers should not rely solely on school or district PD programs, which often focus on meeting funding requirements rather than addressing teachers’ expertise and skill sets. Professional development should be personal, driven by the projects and solutions that inspire teachers to improve their students’ experiences. By building their own learning networks and sharing their work globally, teachers can model the freedom and creativity they wish to instill in their students.

BOXTA 2016

In conclusion, personalized professional development is essential for fostering creativity in the classroom. Teachers must be fierce advocates for their own learning and creativity, taking risks and engaging in processes with unknown outcomes. By creating spaces for students to connect with the analog world before engaging digitally, we can cultivate a learning environment that values creativity, critical thinking, and continuous improvement. Together, we can redefine professional development and empower teachers to transform their classrooms into vibrant, innovative spaces for learning, with or without school districts.


Innovation in Education is a blog dedicated to innovating education. All work posted on this website is free to use under a Attribution-NonCommercial 4.0 International(CC BY-NC 4.0). All opinions and views expressed here are of the Principal.

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